Performance Settings

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Performance settings are how you can control and fine tune the processing power needed to run the game. This section shares some settings with Display, as this also has a large impact on game performance.

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The first section under Performance settings is labeled as Optimization. It has four options and one slider bar.

  • Auto-Frame Optimization - This setting enables you to set a Frame Per Second threshold for your game, so that it prioritizes steady FPS over graphical intensity. The slider bar below this option determines your FPS threshold, from 0 to 60.
  • Upscale - This option is used to improve performance on high quality monitors. Enabling it will This will render the game at a lower resolution than what you have set. The image is then “stretched” and up-scaling fills in what would otherwise be missing pixels, often indicated by black borders on the edges of the monitor, however, the aesthetics of the game will be diminished with increased pixelation.
  • Low Power Option - If you enable this, it will reduce the GPU resources needed for your computer to run the game, at the cost of aesthetics and performance.
  • Attack Decisions - With this enabled, when you inflict modified damage, such as Critical or Air Attack, the special effect and text will display.

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The second section of Performance settings is Optimization (Beta). The Beta in its title indicates that these features are still in a testing and refinement phase, to ensure that they are working as intended. There are four options in this section, with two slider bars.

  • Effect Optimization - This setting allows you to prioritize aesthetics or performance, based on your preferences and the resources your computer has available. The slider bar beneath it is how you determine what has the highest priority, or whether the two are balanced. Prioritizing graphical effects may have a detrimental impact on your game’s performance, and decrease your frame rate.
  • Character Optimization - Enabling this setting allows you to set the threshold at which you render other players. Use the slider bar to set the threshold, between 10 and 50.
  • Movement Frame Optimization - If you enable this, it reduces the frames needed for the game to render movement, which can improve the game’s performance, however, it can also make movements appear choppy or disjointed.
  • Hide Other Adventurers - Enable this to allow you to diminish the number of players displayed on your screen.

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The third section is Graphics and Textures. These settings are shared with Display settings, and what you select will be set for both. There are twelve options in this section.

  • Texture Quality - You can set texture quality to low, medium or high, which will determine how detailed and clear objects appear. For example, setting this to high will allow you to see the different textures of stone on buildings more clearly, whereas setting it to low will blur, or fade such details.
  • Graphics - This impacts the overall appearance of graphics, making them either more clear and detailed, or less clear and therefore less resource intensive on your PC.
  • Anti Aliasing - Enabling this will help smooth the outlines and edges of objects. Anti Aliasing is more resource intensive and can diminish game performance.
  • SSAO - This enables more realistic shadows, but may cause reduced performance due to resource intensity.
  • Display Filter - This helps makes the appearance of details more clear but can reduce game performance.
  • Faraway objects - This sharpens and more clearly renders objects or terrain that is quite far away from the character, making shapes more distinct, however, it can reduce performance.
  • High-End Mode - This option is still in its beta phase, but will improve the graphical quality of the game. It is extremely resource intensive and may greatly reduce game performance.
  • Depth of Field - Enabling this will blur things outside of the focus on the camera. For example, if you zoom in on your character, objects, NPC’s and players in the background will be blurred.
  • Faraway NPC’s - This option will render far away NPC’s more clearly, at the cost of game performance.
  • Hit Effect - This determines whether you will see the blinking effects when your character is struck by monsters or players.
  • Reduce Snow Build Up - This option will cause snow in combat areas to melt away, however, it will still build up in Safe Zones.

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The fourth section is Camera Performance and there are two sliders.

  • Camera Vision Range - Also known as Field of View, this will determine how much is displayed on your screen at a time. It ranges from 40 to 70, and the higher the number, the more you will see around you.
  • Overall Camera Effect - This slider determines the strength of camera effects, such as the camera shake, or camera movement when performing certain actions.

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The last section in Performance Settings is Workers and Pets. There are two options in this section.

  • Work Progress - Showing Worker’s Progress will display workers as NPC’s in game, who will travel from their home city, where they were registered, to the location where you have set them to work and back again, once the task is completed. This does increase resource intensity and can reduce performance.
  • Pets - Use this option to determine whether you can see pets, whether it be your own, or everyone’s. The more pets on the screen, the more resource intensive the game becomes, which can reduce performance.