Main Quest Guide

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Numerous NPCs ask adventurers for help in the vast world of Black Desert.

"What quest should I do first?" is a common question among beginners.

This guide will help you see what main quest you can do next.

If the Black Spirit is no longer giving you quests, you don't know what to do next, or where to head, you can check the Main Quest tab of the Quest window (shortcut "O") to see what step you're on, and what's the next available one. You can also see them in this page, listed below.

Note: Characters created before each main quest renewal will continue to have to do the old quest chains, with some exceptions.

New characters created after each main quest renewal will only be able to do the new quest chains.

After you've done the main quests for Balenos, and once in Serendia, you'll be given 3 paths to follow. These are called quest crossroads, and though they diverge in story content, rewards and duration, they end up converging for one final shared storyline in Calpheon.

There are some short crossroads, like the one dealing with Giath in Balenos, that only last a few quests, and some very long ones. These last ones are the ones detailed in this page.

Once you've done the quest "Paying Off Debts", 3 crossroads will open, and you'll have to select one. These are:

♦ Route A: The Lamenting Head of the League of Merchants

The most similar one to the old main quests, with some cutscenes here and there, this path will lead you to follow the story of Jordine's ambition to seek revenge on Calpheon, his relationship with the Shadow Knights, and the confrontation with the Monarch of Darkness, Belmorn.

♦ Route B: Silence, We're Done Here!

In this path you'll follow the whispers of the Black Spirit, being led to assist the various people of the land in their struggles, culminating with the story of Oze, the daughter of the Lord of Keplan.

Compared to other routes, this one is more focused on defeating enemies.

♦ Route C: Each of Their Reasons

In this path you'll assist Isobelle Encarotia, leader of the Xian Merchant Guild branch in Heidel.

You'll travel around Serendia and Calpheon and unravel the power struggle between the various noble families of Calpheon.

To reach Lv. 50, you need to complete a quest.

For characters created before the main quest renewal, you have to complete the quest "[To Level 50!] Giant Catfishman Qoobe".

For characters created after the main quest renewal, you have to complete the quest "[To Level 50!] Go Beyond Your Own Limits".

Main Quest List

Each section will show a list of the quests to do in each quest chain.

Keep in mind that some classes, such as Archer, Shai or Guardian, have small variations in the initial steps, or some unique quests for them.

Note: if you don't see the list, press the 'Expand' button to the right.


From the beginning (The Start of an Adventure), to being introduced to the town of Velia (Village by the Beautiful Coast):

The Start of an Adventure

The Lively Instructor

Training : Basic Combat

Advice from an Instructor

A Test of Skills

Knowledge is Power

The Finicky Princess

The Veteran of the South Gate

The Isolated Supply Route

The Cowardly Quartermaster

Silencing the Forest of Seclusion

The Report on Supplies

The Missing Hire

The Ancient Stone Chamber

[Awakening] Traces of Edana

Experience of the Ancients

The Report on the Stone Chamber

The Seasoned Veteran

The Steel Imp Offensive

The Imp Stronghold

The Boss' Secret

The Lonely Imp Researcher

The Altar of Dark Wrath

The Staff of Agris

Red Nose's Secret

[Boss] Red Nose: Engulfed in Darkness

The Compliment of a Veteran

Loggia Farm and Tiny Nose

Clearing the Area

Village by the Beautiful Coast

From being introduced to the town of Velia (The Sage of Velia) to being sent to Heidel (The Gateway to Heidel):

The Sage of Velia

The Old Dreamer

Igor Bartali's Recommendation

The Tomboy Alchemist

Emma's Nightmare

Grusha, the Scout (This one opens a small crossroad that lasts two quests for each path:

[Crossroad] About Goblins -> The Man Who Became a Goblin (learning about Goblins)
[Crossroad] Goblins at the Ruins -> A Proud Goblin (defeating Goblins)
[Crossroad] The Untold Truth About Giath -> Abandoned Fate (learning about Giath's origins)

[Boss] Giath, the Goblin Chief

The Flowers Blooming at the Ruins

The Straggling Straggler

Nightmares Revealed

The Lost Records of Cron



Infiltrating Cron Castle

A Memorial Service for the Fallen

A Worry Resolved

Onward to New Horizons

Embarking on an Adventure

The Gateway to Heidel

Once you've finished this quest chain, remember to visit Igor Bartali, Chief of Velia, after the quest "Embarking on an Adventure" to receive the "[Pet] Bartali's Buster" quest, which will reward you with Bartali's Buster, a pet.


From arriving at Serendia (The Jovial Dwarf), to deciding which crossroad you take (Paying Off Debts):

The Jovial Dwarf

Mine Imp's Den

Reinforcing the Quarry

An Acquaintance of Jemkas

The Heidel League of Merchants

The Situation at Lynch Farm

Why is this Happening

Village Imp

Unknown Energy

[Awakening] Wizard's Altar

[Boss] Dastard Bheg

The Permanent Token

Paying Off Debts

Serendia & Calpheon

Route A: The Lamenting Head of the League of Merchants

A Warning from the Xian Merchant Guild

The Owner of the Valley Lily Inn

The Young Lion of Heidel

The Reliable Instructor

Road to Alejandro Farm

Strange Pumpkin

An Unsettling Task

Wasted Pumpkins

The Monarch of Darkness

A Friend from Glish


The Red-Finned Nagas

The Loss of Morale

Swamp Commander

[Boss] Prince of Invaders

[Awakening] Artifacts of the Naga

The Story of Glish

A Hesitant Story

Donatt, the Forgotten Name

Secret in the Underground Storage

Heidel Investigator

Surveying the Glish Ruins

Donatt's Will

On the Brink of Darkness


Jordine Ducas

Liberator of Serendia

The Vessel of Darkness

The Soldier Disguised as a Cultist

Secret Document of the Cultists

Rescue Mission at the Monastery

The Fallen

[Boss] Muskan of Madness

Traces of Madness

The Chamberlain's Weakness

Extraction Mill Manager

Odor Treatment

The Secret Deal

Confronting Jordine

Isolating Jordine

The Watchtower

Those Guarding the Coffin

Grave of the Shadow

The Eyewitness

Danger from Above

The Delphe Knights in Chaos

The Guarantor

Delphe Knights Support

Delivery of the Operation Orders

The Secret of the Harpies

Supreme Commander of the Delphe Knights

Traces of the Shadow


Belmorn's Seeds of Destruction

Reclaiming the Ridge

The Thing That Made the Harpies Go Crazy

Victory at the Ridge

Approval of Entry

The Daughters of the North

Behind Their Back

Archaeologist Martha Kiyen

News of the Secret Guards

Prudent Approach

The Culprit Behind Our Troubles

Proof of Self Awareness

The Refugee Camp Consumed by Darkness

The Guilty Ones

A Peaceful Rest

Support from the Church

The Magnificence of Calpheon

No Such Thing as a Free Lunch

Ahr the Friendly

At the Highest Point in the City

On the Top of the Spire


Confusion at the Ruins

Fragment of Earth

Bree Tree Ruins

Trembling Earth

[Awakening] Bree Tree Cave

Origin of Earth

Howling Voice

Peace for those Tainted in Black

What Was Left Behind

Orwen's Whereabouts

Herb Village

Trouble Up Ahead

Philance's Interrogation

The Secret Library

Searching for Clues

Archaeologist's Knowledge

The Expert on Ancient Languages

Calming of the Storm

Marni's Journal

Misty Foresight

The Essence of Water

The Test from Clear Water

Ancient Light

To the Saunil Battlefield

Looming Dangers

Chaos at the Fort

The Terrified Marksman

The Commander of the Castle

Conqueror of Battle

[Boss] Saunil Siege Captain

Suspicious Move

[Boss] The Final Battle

Relic of Trina Beacon Towers

The Story of the Hero Borne Upon the Winds

Once you've done "The Story of the Hero Borne Upon the Winds" in any of the paths, you can unlock the quest "[To Level 50!] Go Beyond Your Own Limits" to reach Lv. 50.

Route B: Silence, We're Done Here!

Trouble at Moretti Farm

Al Rhundi, the Mortal

Drive Out the Rebels

Tighten the Trap

A Sorry Band of Brothers

A Mouse Caught in the Trap

[Boss] The Head of the Rebels

Eastern Gateway Battle Report

The Only Thing That Matters

A New Mission

Extraction Mill Manager

The Whereabouts of the Gunpowder

Everything is Trouble!

Something Smells Fresh Here!

Unreliable Comrades

Where They Are Looking

[Awakening] Artifacts of the Naga

New Order

The Red Barbarians

Trouble at the Door

Art of Persuasion

The Soldiers with No News

An Eye for an Eye, a Tooth for a Tooth!

The Clever Ones

Subjugating the Orcs

Restless Days

[Boss] The Greedy Overlord

The World From Above

Chaos at the Delphe Knights Castle

Operation Breakthrough

One Hurdle After Another

Basic Treatment of Prisoners

Rolling in the Deep Cave

Blooming Death


Rudimentary Magic

[Boss] The Stomp Heard Round the World

The Mysterious Ruins

Bizarre Statue

The Quirky Archaeologist

Find Resources for Research

[Boss] The Old Guardian

The Origin of the Powerful Energy

[Awakening] Bree Tree Ruins

A Noisy Farm

Seed Delivery

Dias of Dias Farm

Panic-Stricken Rumor

The Cursed City

A Gesture of Spite

Where It All Began

A Pain Reliever

Overwhelming Strength

Corrupted Powers, Petrified People

Finding Clues

A House that No One Lives in

He Who Watches the Sky

A Reversal of Fate

Black Angel

A Sweet Promise

An Entangled Mess in the Swamp

Oze's Journal

[Boss] Defeat the Dim Tree Spirit

The Glowing Tree

The Last Request


A Wound that Starts to Heal

The Story of the Hero Borne Upon the Winds

Once you've done "The Story of the Hero Borne Upon the Winds" in any of the paths, you can unlock the quest "[To Level 50!] Go Beyond Your Own Limits" to reach Lv. 50.

Route C: Each of Their Reasons

An Urge to Meddle

The Groundwork for Friendship

A Clever Method

An Offer from the Xian League

Between a Revolt and Revolution

The Embroiled Agent

Precious Footsteps

A Violent Encounter I

A Violent Encounter II

Encroachment or Opportunity

[Boss] Al Rhundi; Engulfed in Madness

The Scale of Justice

The Message from Bobby Lauren

A Hostile Pursuit

An Obvious Stubbornness

A Successful Settlement

Trade Route of Ambush

An Uncomfortable Investigation

The Village Short of Drinking Water

The Merchant's Determination

Negotiation Skills

Maul the Neglector of Fogans

The Childish Captain

A Sweet Bargain

Cleansing the Swamps

Recovery of Lost Trade Items

[Boss] Fogan Prince Titium

An Accomplished Bargain

The Concession of Povios

[Awakening] Artifacts of the Naga

Rising Contributions

A Time of Rest Before the Journey

Preparations for the Journey

Bandits on the Road

Information on Biraghi

Seize the Orders

The Hidden Spoils

[Boss] Biraghi Den Keeper

The Securing of Safe Passage

The Delphe Knights in Chaos

An Undignified Reunion

Procurement of Supplies

The Entry Process, Elion's Blessing

A Dangerous Entry Process

The Wait of No Significance

Breaking the Ice

Delphe Knights Support

The Perfect Confidence

The Harpy Language System

Deliver the Encyclopedia

The Heart of the Delphe Knights

Along the Ridge

Along the Ridge II

The Emotional Supply

The New Face

An Outpost in Crisis

The Power of Self Confidence

Broken Wings

Where the Sky Meets

Purging the Summit

Successful Offensive

Road to the Northern Wheat Plantation

The Affluent Plantation

Leight Family, Xian Alliance

Calming the Mental Storm

The Struggle Within

Isobelle in Distress

Collecting Materials for Medicine I

Collecting Materials for Medicine II

Collecting Materials for Medicine III

[Boss] Bree Tree Ruins Guard Tower

[Awakening] Bree Tree Cave

A Sense of Urgency

The Deliverance From Florin

In the Name of the Xian Alliance

Trina's Supply System

Man-Hunting Trolls

The Extraordinary Merchant

The Morning Star of Trina

Into the Fire

An Opportunity to Counterattack

[Boss] Black Mane

The City of Power

The Silent Gatekeeper

Rubin the Herald

The Representative for the People of Calpheon

The Road to Parliament

Kalis Parliament

Treasures of the Republic

The Aspiring Merchant

The Light of Elion

The Advocate of the People

Head of the Military

Chairman Feresio

All That Meets the Eye

City Tour I

City Tour II

City Tour III

City Tour IV

City Tour V

The Silent Confession

The Leight Family Calling

An Incomplete Faith

Power Games

The Merchants of the Roundtable

The Right Way

Weird Devices

Marni's Experiments

[Boss] The Mad Scientist's Vestige

Greco, the Black Crystal Dealer

The Shrewd Merchant

The Mindless Lord

Shadows of Keplan

Discussion of Trading Rights

White Horror

Clear Water Crystal

Cleansing the Cave

Full Negotiation

The Rumors Among the Workers

The Primitive Giants' Move

Get Rid of the Giants

[Boss] Giant Chief Gehaku

An Established Trade


Judgement Day

A Futile Discussion

Ending the Silence

Clearing One's Name

A Familiar Face

A Strained Alliance

The Throne Up Above

Moving On

The Story of the Hero Borne Upon the Winds

Once you've done "The Story of the Hero Borne Upon the Winds" in any of the paths, you can unlock the quest "[To Level 50!] Go Beyond Your Own Limits" to reach Lv. 50.


Once you've completed the path you selected, you'll be given one last unified quest chain in Calpheon.

The Gift of Calpheon

Encarotia's Signal

Secret Mission

Human Calculator

A Dragon Born from the Stream

The Vanity of Patreo

Why Our Skin Loses Vitality

An Open Window of Opportunity

Take Away the Fish and Only a Corpse is Left

[Boss] The Mastermind of the Catfishmen

An Old Timer Displeased

The Fledgling Youth of our Times

The Voice of Commoners

The Gift

The Threat within the Haze of the Forest

The Dignified Chief

Late Help

Trent's High Roller

Dangerous Guru

Here's the Wood!

Forbidden Book Returned

Curiosity Becomes Fear

Forbidden Knowledge

Under the Magnificent Calpheon

Statue of Redemption

Original Sin

Find the Forbidden Book

Edan's Proof

Missing in Action

A Dangerous Curiosity

The First Step into the Quagmire

The Land of the Witch

Dealing with a Skeleton

Another Witness

Jensen's Equipment

Trust Nobody

[Boss] The Witch of Horrors

No Glory for Cowards

The Recluse

Following Nella's Traces

The Place Where the Wind Blows

Back to the Light

The Location of the Altar

The Suspicious Priest

The Confession I

The Confession II

Calpheon Shrine

A Quiet Reunion

Secret Guards Appearance

The Curious Shai

...Secret Guards?

The Reliable Comrades

A Smoking Gun

Sealing Stone's Story

Retrieve the Sealing Stone

Returning the Seal

The Ritual

The Qualities of a God

Another Way Through

A Disaster Foretold

Looking for Adventurers

After completing "Looking for Adventurers", you'll have finished the Main Quest for Calpheon. Next step will be to head to the east, to Mediah, with the quest "The Temple in the East".

But first, remember to talk to Herman Feresio, Chairman of the Kalis, in Calpheon City, and complete the "[Pet] Kalis' Delphe" quest, which will reward you with Kalis' Delphe, a pet.

"Looking for Adventurers" unlocks some other important quests, such as "Fairy Queen Theia" (to obtain a Fairy Laila once you're Lv. 53), "World of Enemies #1: Catfishmen" and "For a Sharper Weapon #1: Catfishmen" which reward a notable amount of Black Stones, "Survival Guru" which serves as an introduction for a Campsite, and more!


During your adventure in Mediah you will encounter a new crossroad, though not as long as the one for Serendia and Calpheon. This one is self-contained within Mediah, and presents the dilemma between inquiring on the current state of the former Kingdom of Mediah (Route A: For Altinova), and searching almost exclusively for Illezra and uncover her past activities (Route B: Until We Meet Again).

As with Calpheon's, once the paths are completed, they're reunited for one last unified quest chain.

Throughout each crossroad you'll be given two additional sets of quests:

- Journey into a Bigger World: Four quests that will gradually require more Attack Power (AP) and Defense Power (DP) to complete. During Mediah you'll unlock the first two, while your adventures in Valencia will lead you to unlock the other two. They reward you with Advice of Valks, Concentrated Magical Black Stones, Kydict's Crystal, Pure Magical Black Stones and Memory Fragments. The equipment AP + DP thresholds they'll ask you to surpass are: 110AP + 150DP, 130AP + 180DP, 150AP + 190AP, and 170AP + 200DP.

- Advice of Valks I: Six quests that will send you to learn about enhancement from various characters around Mediah. You will unlock all of them during your trip throughout Mediah. They reward you with Advice of Valks of various accumulated enhancement chance (x3 +10, +15, +21, and +15). The last two will be given in the final quest chain after the crossroad.

From arriving at the Kamasylve Temple (The Temple in the East) to discovering the truth behind the Barbarians actions near Abun (The Black Rock of the Barbarians):

The Temple in the East

The Temple's Roots

The Wisdom of Sylvia

The Natural Furnace

Uninvited Guests

Uncontainable Heat

[Boss] The Overlord of Omar Lava Cave

A Curious Find

Altinova, the Anvil of Mediah

The Mediah League of Merchants

Neruda Shen and the Merchants

The Merchants of Altinova I

The Merchants of Altinova II

The Merchants of Altinova III

A Suspicious Rumor

The Song of the Barbarians

The Linguistically Proficient Instructor

The Prophet of God

Ominous Prophecy

Rise of the Barbarians

Abun, the Workers' Village

The Ringleader

The Plight of the Villagers

Enslaved By the Barbarians

The Tyranny of the Barbarians

The Black Rock the Barbarians Seek

Route A: For Altinova

Neruda Shen's Plan

Uncontrollable Barbarians

Workers of the Shen Merchant Guild

News from the Crow Merchant Guild

The Valencian Mogul

The Meaning of Justice


Highland Junction

Troublesome Wandering Rogues

The Source of Corruption

Eliminating Obstacles

[Boss] Illezra's Creation


Conditions for Negotiation

Striking a Deal with a Mogul

Fighting for Funds

For the Greater Good

Into the Arena

The One to Stop the Slayer

[Boss] Slayer of the Arena

Successful Deal

Warning From the Bareeds Family

The One Who Leads Altinova

Command to Gather

Ahto Farm Under Siege

Until We Return

Wiping out the Manes

Meaning of Trust

Temporary Alliance

The Prince's Asylum

Mine Trapped in Darkness

Shen Merchant Guild's Concerns

Hardships of the Workers

Dark Hallucinations

The Village of Sorceresses

Investigating the Dark Influence

The Mausoleum

The Bautt Talisman

Broken Pieces of the Bautt Slate

[Boss] Helm Tribes' Shield

Bautt's Enchantment

Ancient Ruins Excavation Site

A Familiar Face

The Way Back

An Assassination

Death of Shultz

What Happened at the Inn



Culprit Uncovered

Sarma Outpost

Military Strength Assessment

Barbarians' Equipment

Urgent Message

Securing Supplies

Equipment Order

Too Much Work!

Budar's Request

Unexpected Discovery

Route B: Until We Meet Again

The Regent

The Last Knight

[Boss] Commander of the Abandoned Iron Mine

The Birthplace of the Witch

Tracking the Darkness

The Trail Goes Cold

Tracking Illezra

The Source of Corruption

Eliminating Obstacles

[Boss] Illezra's Creation

A Box with the Royal Emblem

Collector of Forgotten History

Request for the Prince's Asylum

The Ancient Ruins Expert

Surveying the Excavation Site

The Ancient Fissure

The Bautt Slate

Memories of the Past

The Legendary Blacksmith

Collecting Pieces to Restore the Slate

For a Greater Cause

Incomplete Bautt Slate

Successful Metal Casting

[Boss] Ancient Power, Moghulis

Incantation of Restoration

Reproducing the Bautt Slate

Glory of the Past

Three Days of Darkness

Canyon of Corruption

Honorable Death

The Great Sorceress, Cartian

The Child Wrapped in Darkness

Illezra's Past I

Illezra's Past II

Nantusa Letusa

The Barbarians' Goddess of Darkness

Land of Darkness

Unknown Intentions

Barbarian Base

Blind Faith

Dark Faith

Art of Stealing

The Suspicious Box

Once you've finished the selected crossroad, you will embark on one final shared quest chain to unveil the truth behind one man's actions.

Soldiers' Graveyard

The Restless Dead

[Boss] Illezra's Servant

Seal of the Black Sun

Asking Around Tarif

The Main Suspect

Maudi Budar's Whereabouts

Symbol of a Secret Alliance

Tracking Budar I

Tracking Budar II

Tracking Budar III

History Repeats Itself

The Black Sun

[Boss] Awakened Black Spirit

Purified Ritual

The Kingdom of Mediah

Apocalyptic Prophecy

Now that you've finished Mediah's main quests, you should check a few additional quests that have been unlocked!

- Remember to go visit Bareeds III and do the "[Pet] Bareed's Junaid" quest, which will reward you with Bareed's Junaid, a pet.

- Go to Tulem in Altinova to receive the "The Three Blacksmiths" quest. This will be useful later, as this quest chain unlocks the ability to do the Blackstar weapon quest chain!

- Other various quests throughout Mediah, which unlock secondary stories, knowledge entries to obtain, and repeatable quests to do at some of the Monster Zones.

* The contents of this wiki are subject to change depending on updates and content changes.