Clans & Guilds

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There are two options for binding larger groups together in Black Desert Online. The first of these is called a Clan, while the second is a Guild.


Clans can be created by players who wish to keep connected with one another. It supports up to 15 unique players, however, there are some restrictions.

  • If you are in a guild, you cannot join a clan.
  • Clans cannot participate in War/Conquest.
  • Clans cannot register insignias.
  • Clans cannot take part in Guild Wars, or Guild Quests, and have no history.


Once a clan has been created, you can pull up the clan window with G (Default). This will show you all of the clan members, their Family and Character Names, Classes, Levels, positions, and whether or not they are online. To invite another member to join your clan, you must be in the same channel, and standing near one another. Then you can use the interaction menu to send the invite.


If you find your circle of companions growing, or want to participate in more group oriented activities, you can spend 100,000 silver to convert your clan into a guild.



In order to form a guild, you must visit a Guild Manager, which can be found in most large cities. You can either convert a clan into a guild, for a fee of 100,000 silver, or create a guild from scratch for the same price. All guilds begin as Small, can only house 15 unique players, and are limited to taking Small Guild Missions.


Part of the fee for creating a guild is added to the Guild Funds. These funds cannot be accessed directly, however, they can be used to provide members with a daily pay out, purchase guild specific items, and pay for missions.

To invite a player to a guild, you must be in the same channel. Use the radial interaction menu to send an invitation to that player, or use the Recruit Guild Member tab of the guild information window (default G).



Guilds, unlike clans, can participate in Conquest Wars, guild wars and guild missions. Guilds can also host Arena of Arsha matches. High ranking guild members can purchase items from the Guild Store, such as structures for Conquest Wars, or supplies for naval combat. Any items purchased from the guild shop are paid for directly from guild funds, so discretion should be used when selecting higher ranking guild members, as well as which items to purchase.

If guild funds drop too low, the guild leader can deposit a small amount of silver, or purchases may be taken from high ranking members’ own silver. Fund depletion can cause no end of disruptions in a guild, so it is wise to maintain funds with missions.

Guild Contracts

When you invite a member to the guild, you offer them a contract with certain terms. You can set the duration of the contract, their daily allotment of funds (within a certain range), and the fee for member termination (within a certain range). If a contracted player leaves your guild, they automatically pay that fee directly to the guild funds, whereas a member kicked from the guild will be paid that fee from the guild funds.


In order for a player to receive the benefits of being a part of the guild, such as any EXP bonus, HP increase, or Damage Increase from Guild Skills, they must have an active contract. You can check this by going to the Members Tab of the Guild Information Window. In the last column of that tab, you will see a status symbol for each member, indicating the status of their contract.

Once a player’s contract has expired, you must renew their contract for them to contribute to the guild, or receive guild benefits. As with guild invitations, they must be in the same channel for their contract to be renewed.

Guild Activity

Every contracted member of a guild, regardless of level, contributes to the guild’s EXP. This contribution is listed as guild activity, and can include participating in Guild Missions, leveling characters of Life Skills, participating in guild wars and much more.

To see a guild member’s overall activity, as well as how much they have earned during their current contract period, check the Activity column of the Members Tab. The first number, in white, is their overall activity, while the second, in green, is their current contribution.


Guild activity impacts the range of silver that can be offered as a daily allotment, as well as the fee for leaving or being kicked, however, it caps out at a maximum of 10000 activity per contract period.

Guild Skills

As Guild members contribute with guild activity, the guild will gain experience. This will grant the guild with Guild Points, which can be used to purchase Guild Skills. You can also use these points to increase the size of the guild.

Guild Skills grant bonuses to members of the guild, or unlock guild specific advancements, such as larger Guild Storage. Only the highest guild ranks can put points into skills, and there is currently no reset option available.


Available Skills are as follows:

  • Scale - Increase Guild Member Capacity
  • Protection - Increase Guild Protection Capacity
  • Furious Roar - Increase Accuracy
  • Battle Roar - Increase AP
  • Flame of Life - Increase HP
  • Flame of Protection - Increase Damage Reduction
  • Call of the Lord - Increase Guild Member HP during Conquest War
  • Command to Gather - Call all guild members to your location.
  • Nimble Fingers - Increase Gathering Level
  • Art of Fishing - Increase Fishing Level
  • Skilled Rider - Trade Item Protection Increase
  • Blessing - Siege Weapon Damage Resistance Increase
  • Experienced Cry - Increase Combat and Life EXP Gain for all members.
  • Money Maker - Increase guild member luck
  • Call to Battle - Increase Combat and Skill EXP for all members.
  • Fully Prepared - Opens a mount Part Workshop at the guild house.
  • Monstrous Force - Opens an elephant nursery at the guild house.
  • Building Boat - Open a shipyard at the guild house.
  • Ample Storage - Increase Guild Storage.

Guild Missions

You can use guild missions to expand the guild funds, rapidly increase the guild’s level, and earn boss scrolls for your guild members to fight. The Guild Missions tab can be used to see what type of missions are available, from subjugation missions where you kill monsters, to trade missions where you must deliver a specific type of pack to Trade Managers.

Guild Missions are based on guild size, with scaling rewards as well as challenges, however, missions are not unique to each guild and you must compete for them. Additionally, guilds can only complete 5 missions in a day, so choosing missions wisely is extremely important.


Once you have chosen the mission you want to attempt, you must pay the fee listed at the bottom right hand corner of its detail block and there must be at least 3 guild members online. Whatever mission you choose will be timed, and the fee to take the mission is non-refundable. If you complete the mission during the allotted time, a high ranking member of the guild must turn it in for the guild to collect the reward. If you fail, the guild earns nothing.


Guilds cannot be disbanded while guild items are still contained in guild member inventories or guild storage. Additionally, members cannot leave the guild while they have possession of such items.

If a guild leader fails to log in for an extended period of time, greater than 30 days, the guild an choose to transfer leadership to another player, however, this will consume half of the available guild funds.

If you are kicked from, or voluntarily leave a guild or clan, you must wait 24 hours before joining a new guild or clan.